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Searched refs:surfaceDrawn (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/input/
DSpriteController.cpp141 update.state.surfaceDrawn = false; in doUpdateSprites()
168 update.state.surfaceDrawn = false; in doUpdateSprites()
186 if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) { in doUpdateSprites()
187 update.state.surfaceDrawn = false; in doUpdateSprites()
191 if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn in doUpdateSprites()
225 update.state.surfaceDrawn = true; in doUpdateSprites()
237 && update.state.surfaceDrawn; in doUpdateSprites()
309 update.state.surfaceDrawn, update.state.surfaceVisible); in doUpdateSprites()
DSpriteController.h184 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { in SpriteState()
200 bool surfaceDrawn; member
242 mLocked.state.surfaceDrawn = drawn; in setSurfaceLocked()