Searched refs:surfaceVisible (Results 1 – 2 of 2) sorted by relevance
142 update.state.surfaceVisible = false; in doUpdateSprites()171 if (update.state.surfaceVisible) { in doUpdateSprites()173 update.state.surfaceVisible = false; in doUpdateSprites()238 bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; in doUpdateSprites()239 bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible; in doUpdateSprites()281 update.state.surfaceVisible = true; in doUpdateSprites()286 update.state.surfaceVisible = false; in doUpdateSprites()309 update.state.surfaceDrawn, update.state.surfaceVisible); in doUpdateSprites()
184 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { in SpriteState()201 bool surfaceVisible; member243 mLocked.state.surfaceVisible = visible; in setSurfaceLocked()