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Searched refs:surfaceVisible (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/input/
DSpriteController.cpp142 update.state.surfaceVisible = false; in doUpdateSprites()
171 if (update.state.surfaceVisible) { in doUpdateSprites()
173 update.state.surfaceVisible = false; in doUpdateSprites()
238 bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; in doUpdateSprites()
239 bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible; in doUpdateSprites()
281 update.state.surfaceVisible = true; in doUpdateSprites()
286 update.state.surfaceVisible = false; in doUpdateSprites()
309 update.state.surfaceDrawn, update.state.surfaceVisible); in doUpdateSprites()
DSpriteController.h184 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { in SpriteState()
201 bool surfaceVisible; member
243 mLocked.state.surfaceVisible = visible; in setSurfaceLocked()