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Searched refs:texel (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/gui/tests/
DMultiTextureConsumer_test.cpp88 uint32_t texel = 0x80808080; in TEST_F() local
90 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel); in TEST_F()
/frameworks/native/opengl/tests/finish/
Dfinish.cpp178 int16_t texel = 0xF800; in main() local
180 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &texel); in main()
/frameworks/native/vulkan/api/
Dvulkan.api2229 …EL_BUFFER_BIT = 0x00000008, /// Format can be used for uniform texel buffers (TBOs)
2230 …EL_BUFFER_BIT = 0x00000010, /// Format can be used for storage texel buffers (IBOs)
2231 … = 0x00000020, /// Format supports atomic operations in case it's used for storage texel buffers
4036 … minTexelBufferOffsetAlignment /// min required alignment for texel buffer offsets (by…
4040 … minTexelOffset /// min texel offset for OpTextu…
4041 … maxTexelOffset /// max texel offset for OpTextu…
4042 … minTexelGatherOffset /// min texel offset for OpTextu…
4043 … maxTexelGatherOffset /// max texel offset for OpTextu…