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Searched refs:textureUnit (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DTextureState.cpp81 void TextureState::activateTexture(GLuint textureUnit) { in activateTexture() argument
82 LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount, in activateTexture()
83 "Tried to use texture unit index %d, only %d exist", textureUnit, in activateTexture()
85 if (mTextureUnit != textureUnit) { in activateTexture()
86 glActiveTexture(kTextureUnits[textureUnit]); in activateTexture()
87 mTextureUnit = textureUnit; in activateTexture()
DTextureState.h40 void activateTexture(GLuint textureUnit);
/frameworks/base/libs/hwui/
DSkiaShader.cpp121 GLuint* textureUnit, ProgramDescription* description, in tryStoreGradient() argument
164 outData->gradientSampler = (*textureUnit)++; in tryStoreGradient()
200 GLuint* textureUnit, ProgramDescription* description, in tryStoreBitmap() argument
213 outData->bitmapSampler = (*textureUnit)++; in tryStoreBitmap()
285 const Matrix4& modelViewMatrix, GLuint* textureUnit, in storeCompose() argument
287 LOG_ALWAYS_FATAL_IF(!tryStoreBitmap(caches, bitmapShader, modelViewMatrix, textureUnit, in storeCompose()
290 LOG_ALWAYS_FATAL_IF(!tryStoreGradient(caches, gradientShader, modelViewMatrix, textureUnit, in storeCompose()
296 GLuint* textureUnit, ProgramDescription* description, in tryStoreCompose() argument
312 storeCompose(caches, *rec.fShaderA, *rec.fShaderB, transform, textureUnit, description, in tryStoreCompose()
316 storeCompose(caches, *rec.fShaderB, *rec.fShaderA, transform, textureUnit, description, in tryStoreCompose()
[all …]
DSkiaShader.h77 GLuint* textureUnit, ProgramDescription* description,
DGlopBuilder.cpp621 GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0; in build() local
635 SkiaShader::store(mCaches, *mShader, shaderMatrix, &textureUnit, &mDescription, in build()