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Searched refs:timeLord (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp146 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord())) in CanvasContext()
279 nsecs_t frameInterval = mRenderThread.timeLord().frameIntervalNanos(); in isSwapChainStuffed()
352 nsecs_t latestVsync = mRenderThread.timeLord().latestVsync(); in prepareTree()
413 const nsecs_t kFrameTime = mRenderThread.timeLord().frameIntervalNanos(); in prepareTree()
476 swap.vsyncTime = mRenderThread.timeLord().latestVsync(); in draw()
552 nsecs_t vsync = mRenderThread.timeLord().computeFrameTimeNanos(); in prepareAndDraw()
DRenderThread.h89 TimeLord& timeLord() { return mTimeLord; } in timeLord() function
DDrawFrameTask.cpp132 mRenderThread->timeLord().vsyncReceived(vsync); in syncFrameState()
DRenderProxy.cpp317 nsecs_t lastVsync = renderThread->timeLord().latestVsync(); in prepareToDraw()
318 nsecs_t estimatedNextVsync = lastVsync + renderThread->timeLord().frameIntervalNanos(); in prepareToDraw()