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/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp284 GLuint tname, name; in bindImageAsFramebuffer() local
286 glGenTextures(1, &tname); in bindImageAsFramebuffer()
287 glBindTexture(GL_TEXTURE_2D, tname); in bindImageAsFramebuffer()
293 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); in bindImageAsFramebuffer()
296 *texName = tname; in bindImageAsFramebuffer()