Searched refs:tname (Results 1 – 1 of 1) sorted by relevance
284 GLuint tname, name; in bindImageAsFramebuffer() local286 glGenTextures(1, &tname); in bindImageAsFramebuffer()287 glBindTexture(GL_TEXTURE_2D, tname); in bindImageAsFramebuffer()293 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); in bindImageAsFramebuffer()296 *texName = tname; in bindImageAsFramebuffer()