Searched refs:touchedWindow (Results 1 – 1 of 1) sorted by relevance
1408 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked() local1409 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { in findTouchedWindowTargetsLocked()1411 if (! checkInjectionPermission(touchedWindow.windowHandle, in findTouchedWindowTargetsLocked()1438 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked() local1439 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { in findTouchedWindowTargetsLocked()1440 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle; in findTouchedWindowTargetsLocked()1451 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked() local1452 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { in findTouchedWindowTargetsLocked()1455 touchedWindow.windowHandle, entry, "touched"); in findTouchedWindowTargetsLocked()1458 NULL, touchedWindow.windowHandle, nextWakeupTime, reason.c_str()); in findTouchedWindowTargetsLocked()[all …]