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Searched refs:touchedWindow (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp1408 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked() local
1409 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { in findTouchedWindowTargetsLocked()
1411 if (! checkInjectionPermission(touchedWindow.windowHandle, in findTouchedWindowTargetsLocked()
1438 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked() local
1439 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { in findTouchedWindowTargetsLocked()
1440 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle; in findTouchedWindowTargetsLocked()
1451 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked() local
1452 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { in findTouchedWindowTargetsLocked()
1455 touchedWindow.windowHandle, entry, "touched"); in findTouchedWindowTargetsLocked()
1458 NULL, touchedWindow.windowHandle, nextWakeupTime, reason.c_str()); in findTouchedWindowTargetsLocked()
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