Searched refs:transactionFlags (Results 1 – 6 of 6) sorted by relevance
79 auto handleTransactionLocked(uint32_t transactionFlags) { in handleTransactionLocked() argument80 return mFlinger->handleTransactionLocked(transactionFlags); in handleTransactionLocked()
1515 uint32_t transactionFlags = peekTransactionFlags(); in handleMessageTransaction() local1516 if (transactionFlags) { in handleMessageTransaction()1517 handleTransaction(transactionFlags); in handleMessageTransaction()2165 void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) in handleTransaction() argument2186 transactionFlags = getTransactionFlags(eTransactionMask); in handleTransaction()2187 handleTransactionLocked(transactionFlags); in handleTransaction()2487 void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) in handleTransactionLocked() argument2499 if (transactionFlags & eTraversalNeeded) { in handleTransactionLocked()2514 if (transactionFlags & eDisplayTransactionNeeded) { in handleTransactionLocked()2519 if (transactionFlags & (eDisplayLayerStackChanged|eDisplayTransactionNeeded)) { in handleTransactionLocked()[all …]
402 const Vector<DisplayState>& changedDisplays, uint32_t transactionFlags) in addTransactionLocked() argument405 transaction->set_synchronous(transactionFlags & BnSurfaceComposer::eSynchronous); in addTransactionLocked()406 transaction->set_animation(transactionFlags & BnSurfaceComposer::eAnimation); in addTransactionLocked()
155 const Vector<DisplayState>& changedDisplays, uint32_t transactionFlags);
497 void handleTransaction(uint32_t transactionFlags);498 void handleTransactionLocked(uint32_t transactionFlags);
438 uint32_t doTransaction(uint32_t transactionFlags);