/frameworks/rs/cpu_ref/ |
D | rsCpuIntrinsics_advsimd_Blend.S | 61 movi v3.16b, #0 69 mov v3.16b, v11.16b 87 umull2 v15.8h, v7.16b, v3.16b 88 umull v3.8h, v7.8b, v3.8b 96 rshrn v7.8b, v3.8h, #8 105 uaddw v3.8h, v3.8h, v7.8b 114 rshrn v3.8b, v3.8h, #8 115 rshrn2 v3.16b, v15.8h, #8 120 uqadd v3.16b, v3.16b, v11.16b 125 mvn v7.16b, v3.16b [all …]
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D | rsCpuIntrinsics_advsimd_Resize.S | 60 umull v12.4s, v9.4h, v3.h[1] 61 umull2 v13.4s, v9.8h, v3.h[1] 62 umlsl v12.4s, v8.4h, v3.h[0] 63 umlsl2 v13.4s, v8.8h, v3.h[0] 64 umlal v12.4s, v10.4h, v3.h[2] 65 umlal2 v13.4s, v10.8h, v3.h[2] 66 umlsl v12.4s, v11.4h, v3.h[3] 67 umlsl2 v13.4s, v11.8h, v3.h[3] 88 umull v12.4s, v9.4h, v3.h[1] 89 umlsl v12.4s, v8.4h, v3.h[0] [all …]
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D | rsCpuIntrinsics_advsimd_3DLUT.S | 144 2: ld4 {v0.8b-v3.8b}, [x1], #32 207 mov v23.8b, v3.8b 218 4: ld4r {v0.8b-v3.8b}, [x1] 220 ld4 {v0.b-v3.b}[0], [x1], #4 221 ld4 {v0.b-v3.b}[1], [x1], #4 222 ld4 {v0.b-v3.b}[2], [x1], #4 223 ld4 {v0.b-v3.b}[3], [x1], #4 225 ld4 {v0.b-v3.b}[4], [x1], #4 226 ld4 {v0.b-v3.b}[5], [x1], #4 228 ld4 {v0.b-v3.b}[6], [x1], #4
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D | rsCpuIntrinsics_advsimd_Convolve.S | 53 uxtl2 v3.8h, v13.16b 69 smlal v9.4s, v3.4h, v0.h[1] 70 smlal v8.4s, v3.4h, v0.h[2] 71 smlal2 v9.4s, v3.8h, v0.h[2] 122 ld1 {v3.4h}, [x6], #8 240 smlal v4.4s, v11.4h, v3.h[0] 241 smlal2 v5.4s, v11.8h, v3.h[0]
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D | rsCpuIntrinsics_advsimd_YuvToRGB.S | 165 movi v3.16b, #0xff 189 st4 {v0.16b - v3.16b}, [x0], #64 275 zip1 v17.16b, v1.16b, v3.16b 276 zip2 v19.16b, v1.16b, v3.16b 280 zip2 v3.16b, v18.16b, v19.16b 288 st1 {v2.16b,v3.16b}, [x0], #32
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D | rsCpuIntrinsics_advsimd_Blur.S | 160 vertfetch_clamped 27, v3.h[3] 161 vertfetch_clamped 26, v3.h[2] 162 vertfetch_clamped 25, v3.h[1] 163 vertfetch_clamped 24, v3.h[0] 195 vertfetch_noclamp 27, v3.h[3] 196 vertfetch_noclamp 26, v3.h[2] 197 vertfetch_noclamp 25, v3.h[1] 198 vertfetch_noclamp 24, v3.h[0] 510 umlal v14.4s, v12.4h, v3.h[1] 511 umlal2 v15.4s, v12.8h, v3.h[1] [all …]
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D | rsCpuIntrinsics_advsimd_ColorMatrix.S | 219 vmxx_f32 \i, 8, v8.4s, v15.4s, v3.s[0] 224 vmxx_f32 \i, 8, v16.4s, v23.4s, v3.s[0] 233 vmxx_f32 \i^31, 8, v8.4s, v15.4s, v3.s[0] 238 vmxx_f32 \i^31, 8, v16.4s, v23.4s, v3.s[0] 247 vmxx_f32 \i, 8, v9.4s, v15.4s, v3.s[1] 252 vmxx_f32 \i, 8, v17.4s, v23.4s, v3.s[1] 261 vmxx_f32 \i^31, 8, v9.4s, v15.4s, v3.s[1] 266 vmxx_f32 \i^31, 8, v17.4s, v23.4s, v3.s[1] 275 vmxx_f32 \i, 8, v10.4s, v15.4s, v3.s[2] 280 vmxx_f32 \i, 8, v18.4s, v23.4s, v3.s[2] [all …]
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/frameworks/support/leanback/src/androidTest/java/androidx/leanback/widget/ |
D | ControlBarTest.java | 50 final TextView v3 = new Button(context); in defaultFocus() local 51 bar.addView(v3, 100, 100); in defaultFocus() 75 final TextView v3 = new Button(context); in persistFocus() local 76 bar.addView(v3, 100, 100); in persistFocus() 81 v3.requestFocus(View.FOCUS_DOWN); in persistFocus() 102 assertTrue(v3.hasFocus()); in persistFocus() 117 final TextView v3 = new Button(context); in getFocusables() local 118 bar.addView(v3, 100, 100); in getFocusables() 139 v3.requestFocus(View.FOCUS_DOWN); in getFocusables() 155 assertSame(focusables.get(0), v3); in getFocusables() [all …]
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/frameworks/rs/script_api/ |
D | rs_value_types.spec | 65 float3 v3;<br/> 68 v3 = v4.zxw; // Valid<br/> 69 v3 = v4.bba; // Valid<br/> 70 v3 = v4.s032; // Valid<br/> 71 v3.s120 = v4.S233; // Valid<br/> 72 v4.yz = v3.rg; // Valid<br/> 73 v4.yzx = v3.rg; // Invalid: mismatched sizes<br/> 74 v4.yzz = v3; // Invalid: z appears twice in an assignment<br/> 75 v3 = v3.xas0; // Invalid: can't mix xyzw with rgba nor s0...<br/>
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/frameworks/native/libs/math/tests/ |
D | vec_test.cpp | 33 vec3& v3(v4.xyz); in TEST_F() local 38 EXPECT_EQ(reinterpret_cast<void*>(&v3), reinterpret_cast<void*>(&v4)); in TEST_F() 60 vec4 v3(v2); in TEST_F() local 61 EXPECT_EQ(v3.x, 1); in TEST_F() 62 EXPECT_EQ(v3.y, 2); in TEST_F() 63 EXPECT_EQ(v3.z, 3); in TEST_F() 64 EXPECT_EQ(v3.w, 4); in TEST_F() 66 vec4 v4(v3.xyz, 42); in TEST_F()
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/frameworks/base/tools/split-select/ |
D | Abi.cpp | 31 static Vector<Variant> buildVariants(Variant v1, Variant v2, Variant v3) { in buildVariants() argument 35 v.add(v3); in buildVariants()
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/frameworks/rs/script_api/include/ |
D | rs_value_types.rsh | 67 * float3 v3; 70 * v3 = v4.zxw; // Valid 71 * v3 = v4.bba; // Valid 72 * v3 = v4.s032; // Valid 73 * v3.s120 = v4.S233; // Valid 74 * v4.yz = v3.rg; // Valid 75 * v4.yzx = v3.rg; // Invalid: mismatched sizes 76 * v4.yzz = v3; // Invalid: z appears twice in an assignment 77 * v3 = v3.xas0; // Invalid: can't mix xyzw with rgba nor s0... 78 * v3 = v4.s034; // Invalid: the digit can only be 0, 1, 2, or 3
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/frameworks/compile/mclinker/unittests/ |
D | GCFactoryListTraitsTest.cpp | 62 #define CHECK_LIST_VALUE(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10) \ argument 67 CHECK_NODE_VALUE(v3); \
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/frameworks/base/libs/hwui/ |
D | FontRenderer.h | 147 float v2, float x3, float y3, float u3, float v3, float x4, float y4, 150 float v2, float x3, float y3, float u3, float v3, float x4, float y4, 153 float v2, float x3, float y3, float u3, float v3, float x4, float y4,
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D | FontRenderer.cpp | 502 float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip() argument 510 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4); in appendMeshQuadNoClip() 514 float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad() argument 520 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad() 535 float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad() argument 538 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()
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/frameworks/rs/driver/runtime/ |
D | rs_cl.c | 238 fnc(float2 v1, float2 v2, float2 v3) { \ 240 r.x = fnc(v1.x, v2.x, v3.x); \ 241 r.y = fnc(v1.y, v2.y, v3.y); \ 245 fnc(float3 v1, float3 v2, float3 v3) { \ 247 r.x = fnc(v1.x, v2.x, v3.x); \ 248 r.y = fnc(v1.y, v2.y, v3.y); \ 249 r.z = fnc(v1.z, v2.z, v3.z); \ 253 fnc(float4 v1, float4 v2, float4 v3) { \ 255 r.x = fnc(v1.x, v2.x, v3.x); \ 256 r.y = fnc(v1.y, v2.y, v3.y); \ [all …]
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/frameworks/base/libs/hwui/font/ |
D | CacheTexture.h | 135 float v2, float x3, float y3, float u3, float v3, float x4, float y4, in addQuad() argument 139 TextureVertex::set(mesh++, x3, y3, u3, v3); in addQuad()
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES31.spec | 23 void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) 27 … glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) 31 …ProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES31.java | 442 int v3 in glProgramUniform4i() argument 480 int v3 in glProgramUniform4ui() argument 518 float v3 in glProgramUniform4f() argument
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/frameworks/rs/driver/ |
D | rsdGL.h | 92 float x3, float y3, float z3, float u3, float v3,
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 370 void API_ENTRY(glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { 371 CALL_GL_API(glUniform4f, location, v0, v1, v2, v3); 376 void API_ENTRY(glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { 377 CALL_GL_API(glUniform4i, location, v0, v1, v2, v3); 580 void API_ENTRY(glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { 581 CALL_GL_API(glUniform4ui, location, v0, v1, v2, v3); 805 …ENTRY(glProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { 806 CALL_GL_API(glProgramUniform4i, program, location, v0, v1, v2, v3); 817 …(glProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { 818 CALL_GL_API(glProgramUniform4ui, program, location, v0, v1, v2, v3); [all …]
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/frameworks/base/libs/hwui/debug/ |
D | gles_stubs.in | 370 void API_ENTRY(glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { 371 CALL_GL_API(glUniform4f, location, v0, v1, v2, v3); 376 void API_ENTRY(glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { 377 CALL_GL_API(glUniform4i, location, v0, v1, v2, v3); 580 void API_ENTRY(glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { 581 CALL_GL_API(glUniform4ui, location, v0, v1, v2, v3); 805 …ENTRY(glProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { 806 CALL_GL_API(glProgramUniform4i, program, location, v0, v1, v2, v3); 817 …(glProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { 818 CALL_GL_API(glProgramUniform4ui, program, location, v0, v1, v2, v3); [all …]
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/frameworks/native/libs/math/include/math/ |
D | mat4.h | 217 … CONSTEXPR TMat44(const TVec4<A>& v0, const TVec4<B>& v1, const TVec4<C>& v2, const TVec4<D>& v3); 374 const TVec4<C>& v2, const TVec4<D>& v3) { in TMat44() argument 378 m_value[3] = col_type(v3); in TMat44()
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/frameworks/native/opengl/include/GLES3/ |
D | gl31.h | 508 …(GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 510 …ef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 651 …CALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 653 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1048 …id (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1153 …APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1406 …FNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1410 …ROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1414 …RAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1475 …IENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); [all …]
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/frameworks/rs/ |
D | rsFont.h | 251 float u3, float v3,
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