Searched refs:v_base (Results 1 – 2 of 2) sorted by relevance
4875 GLfloat *v_base = (GLfloat *) 0; in android_glUniform1fv__II_3FI() local4898 v_base = (GLfloat *) in android_glUniform1fv__II_3FI()4900 v = v_base + offset; in android_glUniform1fv__II_3FI()4909 if (v_base) { in android_glUniform1fv__II_3FI()4910 _env->ReleaseFloatArrayElements(v_ref, (jfloat*)v_base, in android_glUniform1fv__II_3FI()4979 GLint *v_base = (GLint *) 0; in android_glUniform1iv__II_3II() local5002 v_base = (GLint *) in android_glUniform1iv__II_3II()5004 v = v_base + offset; in android_glUniform1iv__II_3II()5013 if (v_base) { in android_glUniform1iv__II_3II()5014 _env->ReleaseIntArrayElements(v_ref, (jint*)v_base, in android_glUniform1iv__II_3II()[all …]
2750 GLint *v_base = (GLint *) 0; in android_glVertexAttribI4iv__I_3II() local2767 v_base = (GLint *) in android_glVertexAttribI4iv__I_3II()2769 v = v_base + offset; in android_glVertexAttribI4iv__I_3II()2777 if (v_base) { in android_glVertexAttribI4iv__I_3II()2778 _env->ReleaseIntArrayElements(v_ref, (jint*)v_base, in android_glVertexAttribI4iv__I_3II()2830 GLuint *v_base = (GLuint *) 0; in android_glVertexAttribI4uiv__I_3II() local2847 v_base = (GLuint *) in android_glVertexAttribI4uiv__I_3II()2849 v = v_base + offset; in android_glVertexAttribI4uiv__I_3II()2857 if (v_base) { in android_glVertexAttribI4uiv__I_3II()2858 _env->ReleaseIntArrayElements(v_ref, (jint*)v_base, in android_glVertexAttribI4uiv__I_3II()