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Searched refs:validate_display (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/opengl/libs/EGL/
DeglApi.cpp341 const egl_display_ptr dp = validate_display(dpy); in eglGetConfigs()
366 const egl_display_ptr dp = validate_display(dpy); in eglChooseConfig()
852 const egl_display_ptr dp = validate_display(dpy); in eglDestroySurface()
872 const egl_display_ptr dp = validate_display(dpy); in eglQuerySurface()
894 const egl_display_ptr dp = validate_display(dpy); in eglBeginFrame()
954 const egl_display_ptr dp = validate_display(dpy); in eglDestroyContext()
975 egl_display_ptr dp = validate_display(dpy); in eglMakeCurrent()
1102 const egl_display_ptr dp = validate_display(dpy); in eglQueryContext()
1372 const egl_display_ptr dp = validate_display(dpy); in eglSwapBuffersWithDamageKHR()
1441 const egl_display_ptr dp = validate_display(dpy); in eglCopyBuffers()
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Degl.cpp89 egl_display_ptr validate_display(EGLDisplay dpy) { in validate_display() function
102 egl_display_ptr dp = validate_display(dpy); in validate_display_connection()
Degl_display.h186 egl_display_ptr validate_display(EGLDisplay dpy);