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Searched refs:vbo (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DOffscreenBufferPool.cpp99 &vbo, sizeof(TextureVertex) * count * 4, &meshVector[0], in updateMeshFromRegion()
110 renderState.meshState().deleteMeshBuffer(vbo); in ~OffscreenBuffer()
112 vbo = 0; in ~OffscreenBuffer()
DOffscreenBufferPool.h81 GLuint vbo = 0; variable
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp64 vbo(0), in VertexAttrib()
945 const VertexFrame* vbo, in SetAttributeValues() argument
954 if (vbo) { in SetAttributeValues()
962 attrib.vbo = vbo->GetVboId(); in SetAttributeValues()
1078 } else if (attrib.vbo) { in PushAttributes()
1080 glBindBuffer(GL_ARRAY_BUFFER, attrib.vbo); in PushAttributes()
Dshader_program.h418 GLuint vbo; member
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java111 int vbo){ in set() argument
118 mVbo = vbo; in set()
405 public void setAttributeValues(String attributeName, int vbo, int type, int components, in setAttributeValues() argument
408 attr.set(normalize, offset, stride, components, type, vbo); in setAttributeValues()
/frameworks/base/libs/hwui/
DGlopBuilder.h55 GlopBuilder& setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount);
DGlopBuilder.cpp73 GlopBuilder& GlopBuilder::setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount) { in setMeshTexturedIndexedVbo() argument
78 mOutGlop->mesh.vertices = {vbo, VertexAttribFlags::TextureCoord, in setMeshTexturedIndexedVbo()
DBakedOpDispatcher.cpp819 .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount) in onLayerOp()