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Searched refs:vertexBuffer (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/
DPathTessellator.cpp22 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
26 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
186 VertexBuffer& vertexBuffer) { in getFillVerticesFromPerimeter() argument
187 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size()); in getFillVerticesFromPerimeter()
212 VertexBuffer& vertexBuffer) { in getStrokeVerticesFromPerimeter() argument
213 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size() * 2 + 2); in getStrokeVerticesFromPerimeter()
270 VertexBuffer& vertexBuffer) { in getStrokeVerticesFromUnclosedVertices() argument
273 Vertex* buffer = vertexBuffer.alloc<Vertex>(allocSize); in getStrokeVerticesFromUnclosedVertices()
347 VertexBuffer& vertexBuffer, float maxAlpha = 1.0f) { in getFillVerticesFromPerimeterAA() argument
348 AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(perimeter.size() * 3 + 2); in getFillVerticesFromPerimeterAA()
[all …]
DPathTessellator.h78 VertexBuffer& vertexBuffer);
93 const mat4& transform, VertexBuffer& vertexBuffer);
108 const mat4& transform, VertexBuffer& vertexBuffer);
DGlopBuilder.cpp183 GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer) { in setMeshVertexBuffer() argument
186 const VertexBuffer::MeshFeatureFlags flags = vertexBuffer.getMeshFeatureFlags(); in setMeshVertexBuffer()
192 mOutGlop->mesh.indices = {0, vertexBuffer.getIndices()}; in setMeshVertexBuffer()
195 vertexBuffer.getBuffer(), in setMeshVertexBuffer()
200 indices ? vertexBuffer.getIndexCount() : vertexBuffer.getVertexCount(); in setMeshVertexBuffer()
201 mOutGlop->mesh.vertexCount = vertexBuffer.getVertexCount(); // used for glDrawRangeElements() in setMeshVertexBuffer()
DBakedOpDispatcher.cpp334 const VertexBuffer& vertexBuffer, float translateX, float translateY, in renderVertexBuffer() argument
336 if (CC_LIKELY(vertexBuffer.getVertexCount())) { in renderVertexBuffer()
345 .setMeshVertexBuffer(vertexBuffer) in renderVertexBuffer()
348 .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds()) in renderVertexBuffer()
356 VertexBuffer vertexBuffer; in renderConvexPath() local
358 PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer); in renderConvexPath()
359 renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0); in renderConvexPath()
DGlopBuilder.h59 GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer);
/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
DSwarm.java60 private volatile FloatBuffer vertexBuffer; field in Swarm
149 vertexBuffer = v; in setTriangles()
157 if (!mDrawSwarm || vertexBuffer == null) return; in draw()
159 synchronized (vertexBuffer) { in draw()
160 vertexBuffer.position(0); in draw()
166 …ES20.glVertexAttribPointer(mPositionHandle, 3, GLES20.GL_FLOAT, false, vertexStride, vertexBuffer); in draw()
/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/
DGenImage.java126 private final FloatBuffer vertexBuffer; field in Triangle
212 vertexBuffer = createFloatBuffer(triangleCoords); in Triangle()
242 GLES20.glVertexAttribPointer(posA, 3, GLES20.GL_FLOAT, false, 12, vertexBuffer); in draw()
/frameworks/support/heifwriter/src/main/java/androidx/heifwriter/
DTexture2dProgram.java207 public void draw(float[] mvpMatrix, FloatBuffer vertexBuffer, int firstVertex, in draw() argument
234 GLES20.GL_FLOAT, false, vertexStride, vertexBuffer); in draw()