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Searched refs:wideColorFrameCount (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp424 static uint64_t wideColorFrameCount = 0; in drawMesh() local
426 out << "/data/texture_out" << wideColorFrameCount++; in drawMesh()