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Searched refs:wideColorState (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp331 Description wideColorState = mState; in drawMesh() local
344 wideColorState.setInputTransformMatrix(mDisplayP3ToXyz); in drawMesh()
347 wideColorState.setInputTransformMatrix(mBt2020ToXyz); in drawMesh()
350 wideColorState.setInputTransformMatrix(mSrgbToXyz); in drawMesh()
357 wideColorState.setOutputTransformMatrix(mXyzToBt2020); in drawMesh()
360 wideColorState.setOutputTransformMatrix(mXyzToDisplayP3); in drawMesh()
363 wideColorState.setOutputTransformMatrix(mXyzToSrgb); in drawMesh()
378 wideColorState.setOutputTransformMatrix(mDisplayP3ToSrgb); in drawMesh()
380 wideColorState.setOutputTransformMatrix(mSrgbToDisplayP3); in drawMesh()
389 if (wideColorState.hasColorMatrix() || wideColorState.hasSaturationMatrix() || in drawMesh()
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