Searched refs:winX (Results 1 – 3 of 3) sorted by relevance
213 public static int gluUnProject(float winX, float winY, float winZ, in gluUnProject() argument229 2.0f * (winX - view[viewOffset + 0]) / view[viewOffset + 2] in gluUnProject()
583 final float winX = win.translateToWindowX(x); in obtainDragEvent() local585 return DragEvent.obtain(action, winX, winY, localState, description, data, in obtainDragEvent()
3726 float winX = x - mFrame.left; in translateToWindowX() local3728 winX *= mGlobalScale; in translateToWindowX()3730 return winX; in translateToWindowX()