Searched refs:winY (Results 1 – 3 of 3) sorted by relevance
213 public static int gluUnProject(float winX, float winY, float winZ, in gluUnProject() argument232 2.0f * (winY - view[viewOffset + 1]) / view[viewOffset + 3] in gluUnProject()
584 final float winY = win.translateToWindowY(y); in obtainDragEvent() local585 return DragEvent.obtain(action, winX, winY, localState, description, data, in obtainDragEvent()
3734 float winY = y - mFrame.top; in translateToWindowY() local3736 winY *= mGlobalScale; in translateToWindowY()3738 return winY; in translateToWindowY()