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/hardware/interfaces/renderscript/1.0/default/
DContext.cpp81 RsAllocation _allocation = hidl_to_rs<RsAllocation>(allocation); in allocationGetType() local
82 const void* _type = Device::getHal().AllocationGetType(mContext, _allocation); in allocationGetType()
91 …RsAllocation _allocation = Device::getHal().AllocationCreateTyped(mContext, _type, _amips, _usage,… in allocationCreateTyped() local
92 return rs_to_hidl<Allocation>(_allocation); in allocationCreateTyped()
100 …RsAllocation _allocation = Device::getHal().AllocationCreateFromBitmap(mContext, _type, _amips, _b… in allocationCreateFromBitmap() local
101 return rs_to_hidl<Allocation>(_allocation); in allocationCreateFromBitmap()
109 …RsAllocation _allocation = Device::getHal().AllocationCubeCreateFromBitmap(mContext, _type, _amips… in allocationCubeCreateFromBitmap() local
110 return rs_to_hidl<Allocation>(_allocation); in allocationCubeCreateFromBitmap()
114 RsAllocation _allocation = hidl_to_rs<RsAllocation>(allocation); in allocationGetNativeWindow() local
115 RsNativeWindow _nativeWindow = Device::getHal().AllocationGetSurface(mContext, _allocation); in allocationGetNativeWindow()
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