Searched refs:connection_ (Results 1 – 2 of 2) sorted by relevance
92 if (connection_) { in connect()97 connection_.reset(new V4L2Wrapper::Connection(device_)); in connect()98 if (connection_->status()) { in connect()100 return connection_->status(); in connect()118 connection_.reset(); in disconnect()
96 std::unique_ptr<V4L2Wrapper::Connection> connection_; variable