Searched refs:currentFrameNumber (Results 1 – 1 of 1) sorted by relevance
4220 uint32_t currentFrameNumber; in handleDepthDataLocked() local4234 depthBuffer = mDepthChannel->getOldestFrame(currentFrameNumber); in handleDepthDataLocked()4240 if (currentFrameNumber == frameNumber) { in handleDepthDataLocked()4252 } else if (currentFrameNumber > frameNumber) { in handleDepthDataLocked()4256 {{currentFrameNumber, mDepthChannel->getStream(), in handleDepthDataLocked()4261 "returning back!", currentFrameNumber); in handleDepthDataLocked()4264 mDepthChannel->unmapBuffer(currentFrameNumber); in handleDepthDataLocked()4265 mOutputBufferDispatcher.markBufferReady(currentFrameNumber, resultBuffer); in handleDepthDataLocked()4266 } while (currentFrameNumber < frameNumber); in handleDepthDataLocked()4281 uint32_t currentFrameNumber; in notifyErrorFoPendingDepthData() local[all …]