Searched refs:pix_texture (Results 1 – 1 of 1) sorted by relevance
454 GLuint pix_texture; member546 glGenTextures(1, &pSurfaceGLX->pix_texture); in create_tfp_surface()547 glBindTexture(GL_TEXTURE_2D, pSurfaceGLX->pix_texture); in create_tfp_surface()558 if (pSurfaceGLX->pix_texture) { in destroy_tfp_surface()559 glDeleteTextures(1, &pSurfaceGLX->pix_texture); in destroy_tfp_surface()560 pSurfaceGLX->pix_texture = 0; in destroy_tfp_surface()582 glBindTexture(GL_TEXTURE_2D, pSurfaceGLX->pix_texture); in bind_pixmap()756 pSurfaceGLX->pix_texture = 0; in create_surface()