Searched refs:ui8Loop (Results 1 – 1 of 1) sorted by relevance
470 IMG_UINT8 ui8Loop; in AssignCodedDataBuffers() local481 … for (ui8Loop = 0 ; ui8Loop < pJPEGContext->sScan_Encode_Info.ui8NumberOfCodedBuffers; ui8Loop++) { in AssignCodedDataBuffers()484 pJPEGContext->sScan_Encode_Info.aBufferTable[ui8Loop].ui32DataBufferUsedBytes = 0; in AssignCodedDataBuffers()485 …pJPEGContext->sScan_Encode_Info.aBufferTable[ui8Loop].i8PipeNumber = 0; // Indicates buffer is idle in AssignCodedDataBuffers()486 …pJPEGContext->sScan_Encode_Info.aBufferTable[ui8Loop].ui16ScanNumber = 0; // Indicates buffer is i… in AssignCodedDataBuffers()488 pJPEGContext->sScan_Encode_Info.aBufferTable[ui8Loop].pMemInfo = (void *) in AssignCodedDataBuffers()490 ui8Loop * pJPEGContext->ui32SizePerCodedBuffer); in AssignCodedDataBuffers()491 drv_debug_msg(VIDEO_DEBUG_GENERAL, "aBufferTable[%d].pMemInfo: 0x%x\n", ui8Loop, in AssignCodedDataBuffers()492 … (unsigned int)(pJPEGContext->sScan_Encode_Info.aBufferTable[ui8Loop].pMemInfo)); in AssignCodedDataBuffers()