Searched refs:useGraphicBuffer (Results 1 – 2 of 2) sorted by relevance
316 bool useGraphicBuffer = mConfigBuffer.flag & USE_NATIVE_GRAPHIC_BUFFER; in continueDecodingFrame() local366 if (useGraphicBuffer){ in continueDecodingFrame()379 if (useGraphicBuffer) { in continueDecodingFrame()387 if (useGraphicBuffer) { in continueDecodingFrame()400 if (useGraphicBuffer) { in continueDecodingFrame()
292 bool useGraphicBuffer = mConfigBuffer.flag & USE_NATIVE_GRAPHIC_BUFFER; in getOutput() local312 if (useGraphicBuffer && !mUseGEN) { in getOutput()358 if (useGraphicBuffer && !mUseGEN) { in getOutput()1373 bool useGraphicBuffer = mConfigBuffer.flag & USE_NATIVE_GRAPHIC_BUFFER; in initSurfaceBuffer() local1374 if (useGraphicBuffer && reset) { in initSurfaceBuffer()1391 if (useGraphicBuffer) { in initSurfaceBuffer()1413 if (useGraphicBuffer && reset) { in initSurfaceBuffer()