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Searched refs:activeUnits (Results 1 – 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp267 mTextureMachine.activeUnits = 0; in decodeTMUNeeds()
295 mTextureMachine.activeUnits++; in decodeTMUNeeds()
336 const bool multiTexture = mTextureMachine.activeUnits > 1; in init_textures()
975 const bool multiTexture = mTextureMachine.activeUnits > 1; in build_texture_environment()
DGGLAssembler.h339 uint8_t activeUnits; member
DGGLAssembler.cpp513 const bool multiTexture = mTextureMachine.activeUnits > 1; in build_incoming_component()