Searched refs:now_playing_changed_ (Results 1 – 2 of 2) sorted by relevance
211 now_playing_changed_ = Notification(true, label); in HandleNotification()214 weak_ptr_factory_.GetWeakPtr(), now_playing_changed_.second, true)); in HandleNotification()482 &now_playing_changed_}; in RejectNotification()1148 if (!now_playing_changed_.first) { in HandleNowPlayingUpdate()1155 weak_ptr_factory_.GetWeakPtr(), now_playing_changed_.second, false)); in HandleNowPlayingUpdate()1161 if (!now_playing_changed_.first) { in HandleNowPlayingNotificationResponse()1173 send_message(now_playing_changed_.second, false, std::move(response)); in HandleNowPlayingNotificationResponse()1177 now_playing_changed_ = Notification(false, 0); in HandleNowPlayingNotificationResponse()1258 if (d.now_playing_changed_.first) { in operator <<()
274 Notification now_playing_changed_ = Notification(false, 0); variable