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Searched refs:swrap (Results 1 – 2 of 2) sorted by relevance

/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp280 tmu.swrap = GGL_READ_NEEDS(T_S_WRAP, needs.t[i]); in decodeTMUNeeds()
341 if ((tmu.swrap == GGL_NEEDS_WRAP_11) && in init_textures()
439 if ((tmu.swrap == GGL_NEEDS_WRAP_11) && in build_textures()
499 wrapping(u, s.reg, width, tmu.swrap, FRAC_BITS); in build_textures()
526 if (tmu.swrap == GGL_NEEDS_WRAP_REPEAT) { in build_textures()
656 if ((tmu.swrap == GGL_NEEDS_WRAP_11) && in build_iterate_texture_coordinates()
988 tmu.swrap == GGL_NEEDS_WRAP_11 && in build_texture_environment()
DGGLAssembler.h325 int swrap; member