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Searched defs:sMask (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Shader/
DPixelRoutine.cpp59 Int sMask[4]; // Stencil mask in quad() local
298 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) in stencilTest()
387 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest()
729 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil()
795 …ion stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask) in stencilOperation()
1384 …iteColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &current, Int &sMask, Int &zMask, Int… in writeColor()
2220 …void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask,… in writeColor()
/external/skia/src/pdf/
DSkPDFGraphicState.cpp145 sk_sp<SkPDFObject> sMask, in GetSMaskGraphicState()
/external/skqp/src/pdf/
DSkPDFGraphicState.cpp145 sk_sp<SkPDFObject> sMask, in GetSMaskGraphicState()
/external/mesa3d/src/mesa/swrast/
Ds_depth.c743 const GLuint sMask = (~writeMask) & 0xff; in _swrast_clear_depth_stencil_buffer() local