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Searched refs:destFormat (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Renderer/
DBlitter.cpp429 switch(state.destFormat) in write()
545 if(writeA && (state.destFormat == FORMAT_X8B8G8R8I || state.destFormat == FORMAT_X8B8G8R8_SNORM)) in write()
560 if(writeA && (state.destFormat == FORMAT_X8B8G8R8UI)) in write()
857 switch(state.destFormat) in write()
862 if(writeA && (state.destFormat != FORMAT_A8B8G8R8I)) in write()
875 if(writeA && (state.destFormat != FORMAT_A8B8G8R8UI)) in write()
888 if(writeA && (state.destFormat != FORMAT_A16B16G16R16I)) in write()
901 if(writeA && (state.destFormat != FORMAT_A16B16G16R16UI)) in write()
1083 !Surface::isNonNormalizedInteger(state.destFormat)) in ApplyScaleAndClamp()
1104 if(!GetScale(scale, state.destFormat)) in ApplyScaleAndClamp()
[all …]
DBlitter.hpp67 Format destFormat; member
/external/swiftshader/src/Main/
DFrameBuffer.cpp123 updateState.destFormat = format; in copy()
174 const int dBytes = Surface::bytes(state.destFormat); in copyRoutine()
192 switch(state.destFormat) in copyRoutine()
586 switch(state.destFormat) in blend()
DFrameBuffer.hpp30 Format destFormat; member
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.h104 …bool copy(egl::Image *source, const sw::Rect &sourceRect, GLenum destFormat, GLint xoffset, GLint …
DTexture.cpp276 bool Texture::copy(egl::Image *source, const sw::Rect &sourceRect, GLenum destFormat, GLint xoffset… in copy() argument
/external/swiftshader/src/OpenGL/libGL/
DTexture.h98 …bool copy(Image *source, const sw::Rect &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffs…
DTexture.cpp241 bool Texture::copy(Image *source, const sw::Rect &sourceRect, GLenum destFormat, GLint xoffset, GLi… in copy() argument
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c2990 GLenum destFormat, GLenum destType, in decompress_texture_image() argument
3192 GLenum destBaseFormat = _mesa_unpack_format_to_base_format(destFormat); in decompress_texture_image()
3213 _mesa_ReadPixels(0, 0, width, height, destFormat, destType, dest); in decompress_texture_image()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp1841 update.destFormat = sw::FORMAT_A8R8G8B8; in GetRenderTargetData()