Searched refs:destFormat (Results 1 – 10 of 10) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Blitter.cpp | 429 switch(state.destFormat) in write() 545 if(writeA && (state.destFormat == FORMAT_X8B8G8R8I || state.destFormat == FORMAT_X8B8G8R8_SNORM)) in write() 560 if(writeA && (state.destFormat == FORMAT_X8B8G8R8UI)) in write() 857 switch(state.destFormat) in write() 862 if(writeA && (state.destFormat != FORMAT_A8B8G8R8I)) in write() 875 if(writeA && (state.destFormat != FORMAT_A8B8G8R8UI)) in write() 888 if(writeA && (state.destFormat != FORMAT_A16B16G16R16I)) in write() 901 if(writeA && (state.destFormat != FORMAT_A16B16G16R16UI)) in write() 1083 !Surface::isNonNormalizedInteger(state.destFormat)) in ApplyScaleAndClamp() 1104 if(!GetScale(scale, state.destFormat)) in ApplyScaleAndClamp() [all …]
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D | Blitter.hpp | 67 Format destFormat; member
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/external/swiftshader/src/Main/ |
D | FrameBuffer.cpp | 123 updateState.destFormat = format; in copy() 174 const int dBytes = Surface::bytes(state.destFormat); in copyRoutine() 192 switch(state.destFormat) in copyRoutine() 586 switch(state.destFormat) in blend()
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D | FrameBuffer.hpp | 30 Format destFormat; member
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Texture.h | 104 …bool copy(egl::Image *source, const sw::Rect &sourceRect, GLenum destFormat, GLint xoffset, GLint …
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D | Texture.cpp | 276 bool Texture::copy(egl::Image *source, const sw::Rect &sourceRect, GLenum destFormat, GLint xoffset… in copy() argument
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/external/swiftshader/src/OpenGL/libGL/ |
D | Texture.h | 98 …bool copy(Image *source, const sw::Rect &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffs…
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D | Texture.cpp | 241 bool Texture::copy(Image *source, const sw::Rect &sourceRect, GLenum destFormat, GLint xoffset, GLi… in copy() argument
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 2990 GLenum destFormat, GLenum destType, in decompress_texture_image() argument 3192 GLenum destBaseFormat = _mesa_unpack_format_to_base_format(destFormat); in decompress_texture_image() 3213 _mesa_ReadPixels(0, 0, width, height, destFormat, destType, dest); in decompress_texture_image()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 1841 update.destFormat = sw::FORMAT_A8R8G8B8; in GetRenderTargetData()
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