Searched refs:fragment_src (Results 1 – 3 of 3) sorted by relevance
40 GLuint InitShaderProgram(const char *vertex_src, const char *fragment_src);43 const char* fragment_src);47 const char* fragment_src);
292 GLuint InitShaderProgram(const char *vertex_src, const char *fragment_src) { in InitShaderProgram() argument293 return InitShaderProgramWithHeader(NULL, vertex_src, fragment_src); in InitShaderProgram()298 const char* fragment_src) { in InitShaderProgramWithHeader() argument302 vertex_src, fragment_src); in InitShaderProgramWithHeader()308 const char* fragment_src) { in InitShaderProgramWithHeaders() argument317 header_and_body[count] = fragment_src; in InitShaderProgramWithHeaders()
61 const char fragment_src [] = variable541 fsObj = LoadShader(fragment_src, GL_FRAGMENT_SHADER); in InitGraphicsState()