/external/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 48 …virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMas… 60 …void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4s ¤t, Int &sMask, Int &zMa… 62 …void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4f &oC, Int &sMask, Int &zMask, I… 70 void stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask); 72 …on stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask); 74 …Bool depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMas… 82 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
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D | PixelRoutine.cpp | 59 Int sMask[4]; // Stencil mask in quad() local 64 sMask[q] = cMask[q]; in quad() 69 stencilTest(sBuffer, q, x, sMask[q], cMask[q]); in quad() 98 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 217 sMask[q] &= cMask[q]; in quad() 228 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 246 …lusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q])); in quad() 257 rasterOperation(f, cBuffer, x, sMask, zMask, cMask); in quad() 271 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); in quad() 298 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) in stencilTest() argument [all …]
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D | PixelPipeline.hpp | 33 …virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMas…
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D | PixelProgram.hpp | 54 …virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMas…
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D | PixelProgram.cpp | 573 …void PixelProgram::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], In… in rasterOperation() 632 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); in rasterOperation() 667 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); in rasterOperation()
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D | PixelPipeline.cpp | 302 …void PixelPipeline::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], I… in rasterOperation() 351 writeColor(0, buffer, x, color, sMask[q], zMask[q], cMask[q]); in rasterOperation() 371 writeColor(0, buffer, x, color, sMask[q], zMask[q], cMask[q]); in rasterOperation()
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/external/skia/src/pdf/ |
D | SkPDFGraphicState.cpp | 145 sk_sp<SkPDFObject> sMask, in GetSMaskGraphicState() argument 157 sMaskDict->insertObjRef("G", std::move(sMask)); in GetSMaskGraphicState()
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D | SkPDFGraphicState.h | 40 sk_sp<SkPDFDict> GetSMaskGraphicState(sk_sp<SkPDFObject> sMask,
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/external/skqp/src/pdf/ |
D | SkPDFGraphicState.cpp | 145 sk_sp<SkPDFObject> sMask, in GetSMaskGraphicState() argument 157 sMaskDict->insertObjRef("G", std::move(sMask)); in GetSMaskGraphicState()
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D | SkPDFGraphicState.h | 40 sk_sp<SkPDFDict> GetSMaskGraphicState(sk_sp<SkPDFObject> sMask,
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/external/mesa3d/src/mesa/swrast/ |
D | s_depth.c | 743 const GLuint sMask = (~writeMask) & 0xff; in _swrast_clear_depth_stencil_buffer() local 750 if (sMask != 0) { in _swrast_clear_depth_stencil_buffer() 752 sRow[j * 2 + 1] = (sRow[j * 2 + 1] & sMask) | sClear; in _swrast_clear_depth_stencil_buffer()
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