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Searched refs:validate_length (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Ddebug_output.c972 validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length, in validate_length() function
1016 if (!validate_length(ctx, callerstr, length, buf)) in _mesa_DebugMessageInsert()
1196 if (!validate_length(ctx, callerstr, length, message)) in _mesa_PushDebugGroup()