Searched refs:zStep (Results 1 – 9 of 9) sorted by relevance
84 span.z += span.zStep; \119 span.z += span.zStep; \154 span.z += span.zStep; \186 span.z += span.zStep; \219 span.z += span.zStep; \250 span.z += span.zStep; \280 span.z += span.zStep; \312 span.z += span.zStep; \339 span.z += span.zStep; \366 span.z += span.zStep; \[all …]
249 span.zStep = FloatToFixed( vert1->attrib[VARYING_SLOT_POS][2] in NAME()255 span.zStep = (GLint) (( vert1->attrib[VARYING_SLOT_POS][2] in NAME()321 span.z += span.zStep; in NAME()361 span.z += span.zStep; in NAME()
98 span.zStep = 0; in sprite_point()255 span.zStep = 0; in smooth_point()375 span.zStep = 0; in large_point()
150 GLfixed z, zStep; /**< XXX z should probably be GLuint */ member
181 zoomed.zStep = span->zStep; in zoom_span()
354 span.zStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_POS][2]); in NAME()356 span.zStep = (GLint) span.attrStepX[VARYING_SLOT_POS][2]; in NAME()748 fdzInner = fdzOuter + span.zStep; in NAME()
78 span->zStep = 0; in _swrast_span_default_attribs()393 zval += span->zStep; in _swrast_span_interpolate_z()402 zval += span->zStep; in _swrast_span_interpolate_z()782 span->z += leftClip * span->zStep; in clip_span()
227 span.z += span.zStep; \904 span.z += span.zStep; \
270 span.z += span.zStep; \298 span.z += span.zStep; \