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Searched refs:ANativeWindow_Buffer (Results 1 – 16 of 16) sorted by relevance

/frameworks/native/libs/nativewindow/include/android/
Dnative_window.h87 typedef struct ANativeWindow_Buffer { struct
106 } ANativeWindow_Buffer; argument
170 int32_t ANativeWindow_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer,
/frameworks/native/libs/gui/tests/
DMalicious.cpp155 ANativeWindow_Buffer buffer; in TEST()
169 ANativeWindow_Buffer buffer; in TEST()
183 ANativeWindow_Buffer buffer; in TEST()
197 ANativeWindow_Buffer buffer; in TEST()
DMultiTextureConsumer_test.cpp69 ANativeWindow_Buffer buffer; in TEST_F()
/frameworks/base/core/jni/
Dandroid_view_TextureView.cpp74 static inline SkImageInfo convertPixelFormat(const ANativeWindow_Buffer& buffer) { in convertPixelFormat()
106 static int32_t native_window_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer, in native_window_lock()
144 ANativeWindow_Buffer buffer; in android_view_TextureView_lockCanvas()
Dandroid_view_Surface.cpp322 ANativeWindow_Buffer outBuffer; in nativeLockCanvas()
/frameworks/rs/driver/
DrsdAllocation.h33 struct ANativeWindow_Buffer;
61 ANativeWindow_Buffer *wndBuffer;
/frameworks/native/cmds/surfacereplayer/replayer/
DBufferQueueScheduler.cpp81 ANativeWindow_Buffer outBuffer; in fillSurface()
/frameworks/rs/support/jni/
Dandroid_rscompat_usage_io_driver.cpp19 drv->wndBuffer = new ANativeWindow_Buffer; in IoGetBuffer()
/frameworks/native/libs/nativewindow/
DANativeWindow.cpp99 int32_t ANativeWindow_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer, in ANativeWindow_lock()
/frameworks/native/libs/gui/include/gui/
DSurface.h266 virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
/frameworks/native/services/surfaceflinger/tests/
DTransaction_test.cpp71 void fillBufferColor(const ANativeWindow_Buffer& buffer, const Rect& rect, const Color& color) { in fillBufferColor()
149 ANativeWindow_Buffer outBuffer; in fillSurfaceRGBA8()
322 ANativeWindow_Buffer getLayerBuffer(const sp<SurfaceControl>& layer) { in getLayerBuffer()
326 ANativeWindow_Buffer buffer = {}; in getLayerBuffer()
340 ANativeWindow_Buffer buffer; in fillLayerColor()
349 ANativeWindow_Buffer buffer; in fillLayerQuadrant()
856 ANativeWindow_Buffer buffer; in TEST_F()
DSurfaceInterceptor_test.cpp57 ANativeWindow_Buffer outBuffer; in fillSurfaceRGBA8()
/frameworks/native/libs/vr/libbufferhubqueue/benchmarks/
Dbuffer_transport_benchmark.cpp470 ANativeWindow_Buffer buffer; in BENCHMARK_DEFINE_F()
/frameworks/native/libs/gui/
DSurface.cpp1086 ANativeWindow_Buffer* outBuffer = va_arg(args, ANativeWindow_Buffer*); in dispatchLock()
1666 ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds) in lock()
/frameworks/base/libs/input/
DSpriteController.cpp194 ANativeWindow_Buffer outBuffer; in doUpdateSprites()
/frameworks/native/services/surfaceflinger/tests/fakehwc/
DSFFakeHwc_test.cpp84 ANativeWindow_Buffer outBuffer; in fillSurfaceRGBA8()