Searched refs:ANativeWindow_Buffer (Results 1 – 16 of 16) sorted by relevance
/frameworks/native/libs/nativewindow/include/android/ |
D | native_window.h | 87 typedef struct ANativeWindow_Buffer { struct 106 } ANativeWindow_Buffer; argument 170 int32_t ANativeWindow_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer,
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/frameworks/native/libs/gui/tests/ |
D | Malicious.cpp | 155 ANativeWindow_Buffer buffer; in TEST() 169 ANativeWindow_Buffer buffer; in TEST() 183 ANativeWindow_Buffer buffer; in TEST() 197 ANativeWindow_Buffer buffer; in TEST()
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D | MultiTextureConsumer_test.cpp | 69 ANativeWindow_Buffer buffer; in TEST_F()
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/frameworks/base/core/jni/ |
D | android_view_TextureView.cpp | 74 static inline SkImageInfo convertPixelFormat(const ANativeWindow_Buffer& buffer) { in convertPixelFormat() 106 static int32_t native_window_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer, in native_window_lock() 144 ANativeWindow_Buffer buffer; in android_view_TextureView_lockCanvas()
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D | android_view_Surface.cpp | 322 ANativeWindow_Buffer outBuffer; in nativeLockCanvas()
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/frameworks/rs/driver/ |
D | rsdAllocation.h | 33 struct ANativeWindow_Buffer; 61 ANativeWindow_Buffer *wndBuffer;
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/frameworks/native/cmds/surfacereplayer/replayer/ |
D | BufferQueueScheduler.cpp | 81 ANativeWindow_Buffer outBuffer; in fillSurface()
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/frameworks/rs/support/jni/ |
D | android_rscompat_usage_io_driver.cpp | 19 drv->wndBuffer = new ANativeWindow_Buffer; in IoGetBuffer()
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/frameworks/native/libs/nativewindow/ |
D | ANativeWindow.cpp | 99 int32_t ANativeWindow_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer, in ANativeWindow_lock()
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/frameworks/native/libs/gui/include/gui/ |
D | Surface.h | 266 virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
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/frameworks/native/services/surfaceflinger/tests/ |
D | Transaction_test.cpp | 71 void fillBufferColor(const ANativeWindow_Buffer& buffer, const Rect& rect, const Color& color) { in fillBufferColor() 149 ANativeWindow_Buffer outBuffer; in fillSurfaceRGBA8() 322 ANativeWindow_Buffer getLayerBuffer(const sp<SurfaceControl>& layer) { in getLayerBuffer() 326 ANativeWindow_Buffer buffer = {}; in getLayerBuffer() 340 ANativeWindow_Buffer buffer; in fillLayerColor() 349 ANativeWindow_Buffer buffer; in fillLayerQuadrant() 856 ANativeWindow_Buffer buffer; in TEST_F()
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D | SurfaceInterceptor_test.cpp | 57 ANativeWindow_Buffer outBuffer; in fillSurfaceRGBA8()
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/frameworks/native/libs/vr/libbufferhubqueue/benchmarks/ |
D | buffer_transport_benchmark.cpp | 470 ANativeWindow_Buffer buffer; in BENCHMARK_DEFINE_F()
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/frameworks/native/libs/gui/ |
D | Surface.cpp | 1086 ANativeWindow_Buffer* outBuffer = va_arg(args, ANativeWindow_Buffer*); in dispatchLock() 1666 ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds) in lock()
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/frameworks/base/libs/input/ |
D | SpriteController.cpp | 194 ANativeWindow_Buffer outBuffer; in doUpdateSprites()
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/frameworks/native/services/surfaceflinger/tests/fakehwc/ |
D | SFFakeHwc_test.cpp | 84 ANativeWindow_Buffer outBuffer; in fillSurfaceRGBA8()
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