Searched refs:BOUND_AND_CONNECTING (Results 1 – 1 of 1) sorted by relevance
222 setStateLocked(State.BOUND_AND_CONNECTING, null); in connectAsync()231 case State.BOUND_AND_CONNECTING: in connectAsync()261 case State.BOUND_AND_CONNECTING: in unbind()279 mState < State.BOUND_AND_CONNECTING, "Can't mark as disposed if still bound"); in markAsDisposed()401 if (mState >= State.BOUND_AND_CONNECTING) { in finalize()473 case State.BOUND_AND_CONNECTING: in onBindingDied()515 int bound = transitionThroughState(oldState, newState, State.BOUND_AND_CONNECTING); in onStateTransition()558 case State.BOUND_AND_CONNECTING: in checkStateIntegrityLocked()586 case State.BOUND_AND_CONNECTING: in stateToString()630 @IntDef({State.UNUSABLE, State.IDLE, State.BOUND_AND_CONNECTING, State.CONNECTED})[all …]