Searched refs:BassStrengthSaved (Results 1 – 2 of 2) sorted by relevance
83 int BassStrengthSaved; /* Conversion between Get/Set */ member
286 pContext->pBundledContext->BassStrengthSaved = 0; in EffectCreate()1015 float boostFactor = (pContext->pBundledContext->BassStrengthSaved)/1000.0; in LvmEffect_limitLevel()1368 (LVM_INT16)((15*pContext->pBundledContext->BassStrengthSaved)/1000)){ in BassGetStrength()1370 ActiveParams.BE_EffectLevel, pContext->pBundledContext->BassStrengthSaved); in BassGetStrength()1376 return pContext->pBundledContext->BassStrengthSaved; in BassGetStrength()1394 pContext->pBundledContext->BassStrengthSaved = (int)strength; in BassSetStrength()