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Searched refs:INPUT_EVENT_INJECTION_PENDING (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp672 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()
836 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchKeyLocked()
896 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchMotionLocked()
1044 return INPUT_EVENT_INJECTION_PENDING; in handleTargetsNotReadyLocked()
1050 return INPUT_EVENT_INJECTION_PENDING; in handleTargetsNotReadyLocked()
1182 int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; in findTouchedWindowTargetsLocked()
2782 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { in injectInputEvent()
3916 injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false), in InjectionState()
DInputDispatcher.h47 INPUT_EVENT_INJECTION_PENDING = -1, enumerator