Searched refs:InputTarget (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/ |
D | InputDispatcher.cpp | 833 Vector<InputTarget> inputTargets; in dispatchKeyLocked() 883 Vector<InputTarget> inputTargets; in dispatchMotionLocked() 959 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked() 969 const InputTarget& inputTarget = inputTargets.itemAt(i); in dispatchEventLocked() 1110 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { in findFocusedWindowTargetsLocked() 1149 InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0), in findFocusedWindowTargetsLocked() 1167 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, in findTouchedWindowTargetsLocked() 1271 windowHandle, InputTarget::FLAG_DISPATCH_AS_OUTSIDE, BitSet32(0)); in findTouchedWindowTargetsLocked() 1299 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; in findTouchedWindowTargetsLocked() 1301 targetFlags |= InputTarget::FLAG_SPLIT; in findTouchedWindowTargetsLocked() [all …]
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D | InputDispatcher.h | 86 struct InputTarget { struct 559 return targetFlags & InputTarget::FLAG_FOREGROUND; in hasForegroundTarget() 563 return targetFlags & InputTarget::FLAG_SPLIT; in isSplit() 1010 const Vector<InputTarget>& inputTargets); 1042 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime); 1044 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, 1048 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets); 1049 void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets); 1069 EventEntry* eventEntry, const InputTarget* inputTarget); 1071 EventEntry* eventEntry, const InputTarget* inputTarget); [all …]
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