Home
last modified time | relevance | path

Searched refs:ResolvedRenderState (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
DBakedOpStateTests.cpp27 TEST(ResolvedRenderState, construct) { in TEST() argument
38 ResolvedRenderState state(allocator, *parentSnapshot, recordedOp, false, false); in TEST()
47 ResolvedRenderState state(allocator, *parentSnapshot, recordedOp, false, false); in TEST()
62 TEST(ResolvedRenderState, computeLocalSpaceClip) { in TEST() argument
73 ResolvedRenderState state(allocator, *parentSnapshot, recordedOp, false, false); in TEST()
80 ResolvedRenderState state(allocator, *parentSnapshot, recordedOp, false, false); in TEST()
95 const std::function<void(const ResolvedRenderState&)> validator;
100 [](const ResolvedRenderState& state) { in __anon4a28d76a0102()
104 [](const ResolvedRenderState& state) { in __anon4a28d76a0202()
109 [](const ResolvedRenderState& state) { in __anon4a28d76a0302()
[all …]
/frameworks/base/libs/hwui/
DBakedOpState.cpp33 ResolvedRenderState::ResolvedRenderState(LinearAllocator& allocator, Snapshot& snapshot, in ResolvedRenderState() function in android::uirenderer::ResolvedRenderState
88 ResolvedRenderState::ResolvedRenderState(LinearAllocator& allocator, Snapshot& snapshot, in ResolvedRenderState() function in android::uirenderer::ResolvedRenderState
97 ResolvedRenderState::ResolvedRenderState(LinearAllocator& allocator, Snapshot& snapshot) in ResolvedRenderState() function in android::uirenderer::ResolvedRenderState
104 ResolvedRenderState::ResolvedRenderState(const ClipRect* clipRect, const Rect& dstRect) in ResolvedRenderState() function in android::uirenderer::ResolvedRenderState
DBakedOpState.h53 class ResolvedRenderState {
55 ResolvedRenderState(LinearAllocator& allocator, Snapshot& snapshot,
60 ResolvedRenderState(LinearAllocator& allocator, Snapshot& snapshot,
64 ResolvedRenderState(LinearAllocator& allocator, Snapshot& snapshot);
67 ResolvedRenderState(const ClipRect* viewportRect, const Rect& dstRect);
131 ResolvedRenderState computedState;