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Searched refs:SOURCE_SCRATCH (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp80 mSource[SOURCE_SCRATCH] = bqProducer;
111 mSource[SOURCE_SCRATCH]->connect(nullptr, NATIVE_WINDOW_API_EGL, false, &output);
115 mSource[SOURCE_SCRATCH]->disconnect(NATIVE_WINDOW_API_EGL); in ~VirtualDisplaySurface()
243 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); in onFrameCommitted()
463 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); in queueBuffer()
464 result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO); in queueBuffer()
478 mFbProducerSlot = mapSource2ProducerSlot(SOURCE_SCRATCH, item.mSlot); in queueBuffer()
646 if (source == SOURCE_SCRATCH) { in mapSource2ProducerSlot()
658 return type == COMPOSITION_MIXED ? SOURCE_SCRATCH : SOURCE_SINK; in fbSourceForCompositionType()
675 case SOURCE_SCRATCH: return "SCRATCH"; in dbgSourceStr()
DVirtualDisplaySurface.h94 enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1}; enumerator