Searched refs:SOURCE_SCRATCH (Results 1 – 2 of 2) sorted by relevance
80 mSource[SOURCE_SCRATCH] = bqProducer;111 mSource[SOURCE_SCRATCH]->connect(nullptr, NATIVE_WINDOW_API_EGL, false, &output);115 mSource[SOURCE_SCRATCH]->disconnect(NATIVE_WINDOW_API_EGL); in ~VirtualDisplaySurface()243 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); in onFrameCommitted()463 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); in queueBuffer()464 result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO); in queueBuffer()478 mFbProducerSlot = mapSource2ProducerSlot(SOURCE_SCRATCH, item.mSlot); in queueBuffer()646 if (source == SOURCE_SCRATCH) { in mapSource2ProducerSlot()658 return type == COMPOSITION_MIXED ? SOURCE_SCRATCH : SOURCE_SINK; in fbSourceForCompositionType()675 case SOURCE_SCRATCH: return "SCRATCH"; in dbgSourceStr()
94 enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1}; enumerator