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Searched refs:TEXTURE_MASK (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DProgramCache.h70 TEXTURE_MASK = 3 << TEXTURE_SHIFT, enumerator
113 inline bool isTexturing() const { return (mKey & TEXTURE_MASK) != TEXTURE_OFF; } in isTexturing()
114 inline int getTextureTarget() const { return (mKey & TEXTURE_MASK); } in getTextureTarget()
DProgramCache.cpp87 uint32_t keyMask = Key::BLEND_MASK | Key::OPACITY_MASK | Key::ALPHA_MASK | Key::TEXTURE_MASK; in primeCache()
110 shaderKey.set(Key::BLEND_MASK | Key::TEXTURE_MASK | Key::OUTPUT_TRANSFORM_MATRIX_MASK | in primeCache()
134 needs.set(Key::TEXTURE_MASK, in computeKey()