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Searched refs:compileTimeMs (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DProgramCache.cpp128 float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6; in primeCache() local
129 ALOGD("shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs); in primeCache()