Searched refs:endOfMesh (Results 1 – 2 of 2) sorted by relevance
147 bool endOfMesh() const { return mCurrentQuad == mMaxQuadCount; } in endOfMesh() function
529 if (mCurrentCacheTexture->endOfMesh()) { in appendMeshQuad()547 if (mCurrentCacheTexture->endOfMesh()) { in appendRotatedMeshQuad()