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Searched refs:expandForPathTexture (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DBakedOpState.h57 bool expandForPathTexture);
119 bool expandForPathTexture);
142 bool expandForStroke, bool expandForPathTexture) in BakedOpState() argument
143 : computedState(allocator, snapshot, recordedOp, expandForStroke, expandForPathTexture) in BakedOpState()
DBakedOpState.cpp35 bool expandForPathTexture) { in ResolvedRenderState() argument
44 } else if (CC_UNLIKELY(expandForPathTexture)) { in ResolvedRenderState()
135 bool expandForPathTexture) { in tryStrokeableOpConstruct() argument
142 allocator, snapshot, recordedOp, expandForStroke, expandForPathTexture); in tryStrokeableOpConstruct()
DFrameBuilder.h208 bool expandForPathTexture = false);
DFrameBuilder.cpp552 bool expandForPathTexture) { in deferStrokeableOp() argument
555 mAllocator, *mCanvasState.writableSnapshot(), op, strokeBehavior, expandForPathTexture); in deferStrokeableOp()