Searched refs:getDrawingState (Results 1 – 6 of 6) sorted by relevance
42 (mStateSet == StateSet::Current) ? l->getCurrentState() : l->getDrawingState(); in do_compare()44 (mStateSet == StateSet::Current) ? r->getCurrentState() : r->getDrawingState(); in do_compare()66 : layer->getDrawingState(); in traverseInZOrder()78 : layer->getDrawingState(); in traverseInReverseZOrder()
298 const Layer::State& s(getDrawingState()); in computeScreenBounds()336 const Layer::State& s(getDrawingState()); in computeBounds()341 const Layer::State& s(getDrawingState()); in computeBounds()372 const State& s(getDrawingState()); in computeInitialCrop()412 const State& s(getDrawingState()); in computeCrop()501 const State& s(getDrawingState()); in setGeometry()590 auto& parentState = parent->getDrawingState(); in setGeometry()823 const Layer::State& s(getDrawingState()); in computeGeometry()989 const Layer::State& s(getDrawingState()); in doTransaction()1329 return getDrawingState().layerStack; in getLayerStack()[all …]
60 const Layer::State& s(getDrawingState()); in isVisible()
393 const State& s(getDrawingState()); in latchBuffer()419 const State& s(getDrawingState()); in latchBuffer()827 const State& s(getDrawingState()); in drawWithOpenGL()
532 inline const State& getDrawingState() const { return mDrawingState; } in getDrawingState() function
2676 const Layer::State& s(layer->getDrawingState()); in computeVisibleRegions()3002 const Layer::State& state(layer->getDrawingState()); in doComposeSurfaces()4743 const Layer::State& layerState(mLayer->getDrawingState()); in captureLayers()4746 int getHeight() const override { return mLayer->getDrawingState().active.h; } in captureLayers()4747 int getWidth() const override { return mLayer->getDrawingState().active.w; } in captureLayers()5101 const Layer::State& state(layer->getDrawingState()); in checkScreenshot()5130 const Layer::State& state(layer->getDrawingState()); in traverseLayersInDisplay()