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Searched refs:getInputChannelName (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/core/jni/
Dandroid_view_InputEventReceiver.cpp83 const std::string getInputChannelName() { in getInputChannelName() function in android::NativeInputEventReceiver
98 ALOGD("channel '%s' ~ Initializing input event receiver.", getInputChannelName().c_str()); in NativeInputEventReceiver()
114 ALOGD("channel '%s' ~ Disposing input event receiver.", getInputChannelName().c_str()); in dispose()
122 ALOGD("channel '%s' ~ Finished input event.", getInputChannelName().c_str()); in finishInputEvent()
130 "Enqueued for later.", getInputChannelName().c_str()); in finishInputEvent()
142 getInputChannelName().c_str(), status); in finishInputEvent()
166 "events=0x%x", getInputChannelName().c_str(), events); in handleEvent()
188 getInputChannelName().c_str(), i, mFinishQueue.size()); in handleEvent()
194 getInputChannelName().c_str(), status); in handleEvent()
207 getInputChannelName().c_str(), mFinishQueue.size()); in handleEvent()
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Dandroid_view_InputEventSender.cpp73 const std::string getInputChannelName() { in getInputChannelName() function in android::NativeInputEventSender
89 ALOGD("channel '%s' ~ Initializing input event sender.", getInputChannelName().c_str()); in NativeInputEventSender()
106 ALOGD("channel '%s' ~ Disposing input event sender.", getInputChannelName().c_str()); in dispose()
114 ALOGD("channel '%s' ~ Sending key event, seq=%u.", getInputChannelName().c_str(), seq); in sendKeyEvent()
124 getInputChannelName().c_str(), status); in sendKeyEvent()
133 ALOGD("channel '%s' ~ Sending motion event, seq=%u.", getInputChannelName().c_str(), seq); in sendMotionEvent()
151 getInputChannelName().c_str(), status); in sendMotionEvent()
166 "events=0x%x", getInputChannelName().c_str(), events); in handleEvent()
174 "events=0x%x", getInputChannelName().c_str(), events); in handleEvent()
186 ALOGD("channel '%s' ~ Receiving finished signals.", getInputChannelName().c_str()); in receiveFinishedSignals()
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/frameworks/native/services/inputflinger/
DInputDispatcher.cpp1843 connection->getInputChannelName().c_str(), inputTarget->flags, in prepareDispatchCycleLocked()
1853 connection->getInputChannelName().c_str(), connection->getStatusLabel()); in prepareDispatchCycleLocked()
1871 connection->getInputChannelName().c_str()); in prepareDispatchCycleLocked()
1935 connection->getInputChannelName().c_str()); in enqueueDispatchEntryLocked()
1963 connection->getInputChannelName().c_str()); in enqueueDispatchEntryLocked()
1980 connection->getInputChannelName().c_str()); in enqueueDispatchEntryLocked()
2003 connection->getInputChannelName().c_str()); in startDispatchCycleLocked()
2086 "event to it, status=%d", connection->getInputChannelName().c_str(), in startDispatchCycleLocked()
2095 connection->getInputChannelName().c_str()); in startDispatchCycleLocked()
2101 "status=%d", connection->getInputChannelName().c_str(), status); in startDispatchCycleLocked()
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DInputDispatcher.h834 inline const std::string getInputChannelName() const { return inputChannel->getName(); } in getInputChannelName() function