Searched refs:getInputChannelName (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/core/jni/ |
D | android_view_InputEventReceiver.cpp | 83 const std::string getInputChannelName() { in getInputChannelName() function in android::NativeInputEventReceiver 98 ALOGD("channel '%s' ~ Initializing input event receiver.", getInputChannelName().c_str()); in NativeInputEventReceiver() 114 ALOGD("channel '%s' ~ Disposing input event receiver.", getInputChannelName().c_str()); in dispose() 122 ALOGD("channel '%s' ~ Finished input event.", getInputChannelName().c_str()); in finishInputEvent() 130 "Enqueued for later.", getInputChannelName().c_str()); in finishInputEvent() 142 getInputChannelName().c_str(), status); in finishInputEvent() 166 "events=0x%x", getInputChannelName().c_str(), events); in handleEvent() 188 getInputChannelName().c_str(), i, mFinishQueue.size()); in handleEvent() 194 getInputChannelName().c_str(), status); in handleEvent() 207 getInputChannelName().c_str(), mFinishQueue.size()); in handleEvent() [all …]
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D | android_view_InputEventSender.cpp | 73 const std::string getInputChannelName() { in getInputChannelName() function in android::NativeInputEventSender 89 ALOGD("channel '%s' ~ Initializing input event sender.", getInputChannelName().c_str()); in NativeInputEventSender() 106 ALOGD("channel '%s' ~ Disposing input event sender.", getInputChannelName().c_str()); in dispose() 114 ALOGD("channel '%s' ~ Sending key event, seq=%u.", getInputChannelName().c_str(), seq); in sendKeyEvent() 124 getInputChannelName().c_str(), status); in sendKeyEvent() 133 ALOGD("channel '%s' ~ Sending motion event, seq=%u.", getInputChannelName().c_str(), seq); in sendMotionEvent() 151 getInputChannelName().c_str(), status); in sendMotionEvent() 166 "events=0x%x", getInputChannelName().c_str(), events); in handleEvent() 174 "events=0x%x", getInputChannelName().c_str(), events); in handleEvent() 186 ALOGD("channel '%s' ~ Receiving finished signals.", getInputChannelName().c_str()); in receiveFinishedSignals() [all …]
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/frameworks/native/services/inputflinger/ |
D | InputDispatcher.cpp | 1843 connection->getInputChannelName().c_str(), inputTarget->flags, in prepareDispatchCycleLocked() 1853 connection->getInputChannelName().c_str(), connection->getStatusLabel()); in prepareDispatchCycleLocked() 1871 connection->getInputChannelName().c_str()); in prepareDispatchCycleLocked() 1935 connection->getInputChannelName().c_str()); in enqueueDispatchEntryLocked() 1963 connection->getInputChannelName().c_str()); in enqueueDispatchEntryLocked() 1980 connection->getInputChannelName().c_str()); in enqueueDispatchEntryLocked() 2003 connection->getInputChannelName().c_str()); in startDispatchCycleLocked() 2086 "event to it, status=%d", connection->getInputChannelName().c_str(), in startDispatchCycleLocked() 2095 connection->getInputChannelName().c_str()); in startDispatchCycleLocked() 2101 "status=%d", connection->getInputChannelName().c_str(), status); in startDispatchCycleLocked() [all …]
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D | InputDispatcher.h | 834 inline const std::string getInputChannelName() const { return inputChannel->getName(); } in getInputChannelName() function
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