/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | glGetShaderSource.java | 3 public static native void glGetShaderSource( in glGetShaderSource() method 15 public static native void glGetShaderSource( in glGetShaderSource() method 24 public static native String glGetShaderSource( in glGetShaderSource() method
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D | glGetShaderSource.nativeReg | 1 {"glGetShaderSource", "(II[II[BI)V", (void *) android_glGetShaderSource__II_3II_3BI }, 2 {"glGetShaderSource", "(IILjava/nio/IntBuffer;B)V", (void *) android_glGetShaderSource__IILjava_nio… 3 {"glGetShaderSource", "(I)Ljava/lang/String;", (void *) android_glGetShaderSource },
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D | glGetShaderSource.cpp | 45 glGetShaderSource( in android_glGetShaderSource__II_3II_3BI() 80 glGetShaderSource( in android_glGetShaderSource__IILjava_nio_IntBuffer_2B() 103 glGetShaderSource(shader, shaderLen, NULL, buf); in android_glGetShaderSource()
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | Program.cpp | 119 glGetShaderSource(shader, l, nullptr, src); in dumpShader()
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/frameworks/native/opengl/libs/ |
D | libGLESv2.map.txt | 119 glGetShaderSource;
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D | libGLESv3.map.txt | 203 glGetShaderSource;
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D | entries.in | 441 GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 1101 public static native void glGetShaderSource( in glGetShaderSource() method in GLES20 1113 public static native void glGetShaderSource( in glGetShaderSource() method in GLES20 1122 public static native String glGetShaderSource( in glGetShaderSource() method in GLES20
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | checks.spec | 73 // glGetShaderSource
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D | GLES20.spec | 72 void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
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/frameworks/base/services/core/java/com/android/server/display/ |
D | ColorFade.java | 214 Slog.e(TAG, GLES20.glGetShaderSource(shader)); in loadShader()
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/frameworks/base/libs/hwui/debug/ |
D | gles_redefine.h | 429 #define glGetShaderSource wrap_glGetShaderSource macro
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D | gles_undefine.h | 428 #undef glGetShaderSource
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D | gles_stubs.in | 211 void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) { 212 CALL_GL_API(glGetShaderSource, shader, bufSize, length, source);
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D | gles_decls.in | 71 GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 211 void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) { 212 CALL_GL_API(glGetShaderSource, shader, bufSize, length, source);
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 596 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLc…
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 3438 glGetShaderSource( in android_glGetShaderSource__II_3II_3BI() 3473 glGetShaderSource( in android_glGetShaderSource__IILjava_nio_IntBuffer_2B() 3496 glGetShaderSource(shader, shaderLen, NULL, buf); in android_glGetShaderSource()
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 596 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLc…
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D | gl31.h | 598 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLc…
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D | gl32.h | 598 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLc…
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 19770 method public static void glGetShaderSource(int, int, int[], int, byte[], int); 19771 method public static java.lang.String glGetShaderSource(int);
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/frameworks/base/config/ |
D | hiddenapi-public-dex.txt | 28657 Landroid/opengl/GLES20;->glGetShaderSource(I)Ljava/lang/String; 28658 Landroid/opengl/GLES20;->glGetShaderSource(II[II[BI)V
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/frameworks/base/api/ |
D | current.txt | 30197 method public static void glGetShaderSource(int, int, int[], int, byte[], int); 30198 method public static java.lang.String glGetShaderSource(int);
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