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Searched refs:heapId (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/binder/
DIMemory.cpp256 int32_t heapId = mHeapId.load(memory_order_relaxed); in ~BpMemoryHeap() local
257 if (heapId != -1) { in ~BpMemoryHeap()
258 close(heapId); in ~BpMemoryHeap()
266 binder.get(), this, mSize, heapId); in ~BpMemoryHeap()
282 int32_t heapId = mHeapId.load(memory_order_acquire); in assertMapped() local
283 if (heapId == -1) { in assertMapped()
307 int32_t heapId = mHeapId.load(memory_order_acquire); in assertReallyMapped() local
308 if (heapId == -1) { in assertReallyMapped()
/frameworks/av/services/camera/libcameraservice/device1/
DCameraHardwareInterface.cpp577 int heapId = heap->getHeapID(); in releaseRecordingFrame() local
585 mHidlDevice->releaseRecordingFrameHandle(heapId, bufferIndex, frame); in releaseRecordingFrame()
589 mHidlDevice->releaseRecordingFrame(heapId, bufferIndex); in releaseRecordingFrame()
606 uint32_t heapId = heap->getHeapID(); in releaseRecordingFrameBatch() local
612 msgs.push_back({nh, heapId, bufferIndex}); in releaseRecordingFrameBatch()