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Searched refs:inputTransfer (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp333 Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK); in drawMesh() local
390 wideColorState.hasOutputTransformMatrix() || inputTransfer != outputTransfer) { in drawMesh()
391 switch (inputTransfer) { in drawMesh()
467 const Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK); in needsXYZTransformMatrix() local
471 return (isInputHdrDataSpace || isOutputHdrDataSpace) && inputTransfer != outputTransfer; in needsXYZTransformMatrix()