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Searched refs:layerPool (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DOpenGLPipeline.cpp210 OffscreenBufferPool& layerPool = renderState.layerPool(); in createOrUpdateLayer() local
214 layerPool.get(renderState, node->getWidth(), node->getHeight(), wideColorGamut)); in createOrUpdateLayer()
220 node->setLayer(layerPool.resize(node->getLayer(), node->getWidth(), node->getHeight())); in createOrUpdateLayer()
268 layer->renderState.layerPool().putOrDelete(layer); in destroyLayer()
/frameworks/base/libs/hwui/
DBakedOpRenderer.cpp36 mRenderState.layerPool().get(mRenderState, width, height, mWideColorGamut); in startTemporaryLayer()
42 mRenderState.layerPool().putOrDelete(offscreenBuffer); in recycleTemporaryLayer()
106 mRenderState.layerPool().get(mRenderState, width, height, mWideColorGamut); in copyToLayer()
DBakedOpDispatcher.cpp875 renderer.renderState().layerPool().putOrDelete(*op.layerHandle); in onCopyFromLayerOp()
/frameworks/base/libs/hwui/renderstate/
DRenderState.h113 OffscreenBufferPool& layerPool() { return *mLayerPool; } in layerPool() function