Searched refs:mActiveLayers (Results 1 – 4 of 4) sorted by relevance
83 void registerLayer(Layer* layer) { mActiveLayers.insert(layer); } in registerLayer()84 void unregisterLayer(Layer* layer) { mActiveLayers.erase(layer); } in unregisterLayer()137 std::set<Layer*> mActiveLayers; variable
75 std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext); in onGLContextDestroyed()105 std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerDestroyedVkContext); in onVkContextDestroyed()
214 if (renderState->mActiveLayers.size() > 0) { in dumpMemoryUsage()219 for (std::set<Layer*>::iterator it = renderState->mActiveLayers.begin(); in dumpMemoryUsage()220 it != renderState->mActiveLayers.end(); it++) { in dumpMemoryUsage()228 layerMemoryTotal / 1024.0f, renderState->mActiveLayers.size()); in dumpMemoryUsage()
168 for (std::set<Layer*>::iterator it = mRenderState->mActiveLayers.begin(); in dumpMemoryUsage()169 it != mRenderState->mActiveLayers.end(); it++) { in dumpMemoryUsage()178 mRenderState->mActiveLayers.size()); in dumpMemoryUsage()