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Searched refs:mActiveLayers (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DRenderState.h83 void registerLayer(Layer* layer) { mActiveLayers.insert(layer); } in registerLayer()
84 void unregisterLayer(Layer* layer) { mActiveLayers.erase(layer); } in unregisterLayer()
137 std::set<Layer*> mActiveLayers; variable
DRenderState.cpp75 std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext); in onGLContextDestroyed()
105 std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerDestroyedVkContext); in onVkContextDestroyed()
/frameworks/base/libs/hwui/renderthread/
DCacheManager.cpp214 if (renderState->mActiveLayers.size() > 0) { in dumpMemoryUsage()
219 for (std::set<Layer*>::iterator it = renderState->mActiveLayers.begin(); in dumpMemoryUsage()
220 it != renderState->mActiveLayers.end(); it++) { in dumpMemoryUsage()
228 layerMemoryTotal / 1024.0f, renderState->mActiveLayers.size()); in dumpMemoryUsage()
/frameworks/base/libs/hwui/
DCaches.cpp168 for (std::set<Layer*>::iterator it = mRenderState->mActiveLayers.begin(); in dumpMemoryUsage()
169 it != mRenderState->mActiveLayers.end(); it++) { in dumpMemoryUsage()
178 mRenderState->mActiveLayers.size()); in dumpMemoryUsage()